Ray of Exhaustion (Spell)
{{Spell
| name=Ray of Exhaustion
| school=Necromancy
| lvl= Sor/Wiz 3
| comp= V, S, M
| casttime= 1 standard action
| range= Close (25 ft. + 5 ft./2 levels)
| tsea=e
| subj= Ray
| dur= 1 min./level
| save= Fortitude partial; see text
| sr= Yes
}}
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.
Material Component: A drop of sweat. Category: Sorcerer/Wizard Category: Necromancy